Embodied Games for Learning Lab
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How do we get shocked by a spark? Using the tracking pad or mouse, the player creates friction and accumulates electrons. When the virtual finger is close enough to the doorknob, a spark is created. The interactive simulation shows electrons building up via friction in real time.  The game includes 4 trials. The interactive display of Coulomb’s Law as a relation (without k) dynamically changes on screen.

Students will learn:

  • Electrons can be removed from atoms
  • Via an embodied “scuffing” motion or friction, players can accumulate electrons (-1)
  • Accumulating electrons affects the qnet  of 1 object, and interaction between 2 objects
  • Increasing  qnet affects the distance  required between 2 charged objects for a spark to occur
  • Coulomb’s Law describes the E-field between the two objects
  • A spark can occur when certain conditions in the E-field are met
  • Coulomb’s Law (as a relationship without k) is dynamically displayed

Embodied Games empowers students to learn using gesture-based methods. Our collaborative “get out of your seat” games are based on research showing active learning promotes better content memory.

Learning Resource Details

Resource Type: 
P-12 Grade Levels: 
8th Grade
9th-12th Grades
P-12 Topic Areas: 


Next Generation Science StandardsHSPhysical ScienceForces and InteractionsHS-PS2-1
Next Generation Science StandardsHSPhysical ScienceStructure and Properties of Matter
Next Generation Science StandardsMSPhysical ScienceForces and InteractionsMS-PS2-1
Next Generation Science StandardsMSPhysical ScienceStructure and Properties of Matter
This resource is available to: Public